Releases, we've mostly seen the same examples. I'm hoping that eventually the range and depth of sample codeįor PowerBasic will scale up as well. I'veĮven used that as a starting point for new development work in What I particularly likeĪbout PureBasic is that it comes with a wide assortment ofĮxample code which can get you started on many projects. ThereĪre a couple of posts that are right on, but I most concur with
I use PowerBasic for about 95% of my development efforts, but go I know more than one PB regular here who has move to those compilers instead of PB (not just as well as) and vice versa.Īlso, their support forums are not bad either If you really believe that statement then you should understand that it applies here too. PowerBasic users often use the saying "right tool for the job" when condesended to by C/C++ developers and the same applies here. Not just games and linux, sometimes it's nice to have a gui+consol compile in one product or faster fix times on known compiler bugs. There are some areas where PB still need to catch up to what these "lesser basics" can do. Likewise if I wanted my application to have a Linux port it would be easier to port when in those languages. I certainly wouldn't use Powerbasic for game programming though, not because it can't be done (which of course it can) but because there are better tools for that job. I prefer Power basic than Pure and Real basic but thats partly because of what I use the compiler for. I wouldn't be too quick to dismiss them, nor would I call them "lesser", comments like that just tend to prove your ignorance more than describe those products.